Quake 4
aus Online Brain, der freien Wissensdatenbank
Inhaltsverzeichnis |
Installation
emerge quake4-bin
Konfiguration
bse_rateCost "1.0" bse_rateLimit "1.0" cl_punkbuster "1" com_allowConsole "1" com_BinaryRead "0" com_BinaryWrite "0" com_compressDemos "1" com_forceGenericSIMD "0" com_lastQuicksave "Quick0" com_Limits "1" com_logMPStats "0" com_machineSpec "0" com_preloadDemos "0" com_purgeAll "0" com_showAsyncStats "0" com_showFPS "1" com_showMemAllocTags "0" com_showMemoryUsage "0" com_showSoundDecoders "0" com_SingleDeclFile "0" com_skipLevelLoadPause "0" com_speeds "0" com_updateLoadSize "0" com_WriteSingleDeclFile "0" con_noPrint "1" demo_debug "0" demo_enforceFS "0" demo_scale "1.0" developer "0" g_announcerDelay "1" g_armorProtection "0.66667" g_armorProtectionMP "0.66667" g_brassTime "0" g_crosshairColor "0 1 0 1" g_crosshairCustom "1" g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga" g_crosshairSize "32" g_decals "0" g_doubleVision "0" g_editEntityDistance "512" g_editEntityTextDistance "256" g_fov "100" g_gameReviewPause "15" g_gunViewStyle "0" g_healthTakeAmt "5" g_healthTakeLimit "25" g_healthTakeTime "5" g_mapCycle "mapcycle" g_muzzleFlash "0" g_nightmare "0" g_password "bc" g_playPlayback "0" g_projectileLights "0" g_recordPlayback "0" g_showcamerainfo "0" g_showHud "1" g_showHudPopups "0" g_showPlayerShadow "0" g_showProjectilePct "0" g_skipItemShadowsMP "1" g_skipPlayerShadowsMP "1" g_spectatorChat "0" g_useDynamicProtection "1" g_voteFlags "0" gui_mediumFontLimit "0.60" gui_smallFontLimit "0.30" gui_ui_name "" image_anisotropy "0" image_cacheMegs "100" image_cacheMinK "30" image_downSize "1" image_downSizeBump "1" image_downSizeBumpLimit "8" image_downSizeLimit "8" image_downSizeSpecular "1" image_downSizeSpecularLimit "8" image_filter "GL_LINEAR_MIPMAP_NEAREST" image_ignoreHighQuality "1" image_lodbias "0" image_useAllFormats "1" image_useCache "1" image_useCompression "1" image_useNormalCompression "2" image_useNormalCompressionLoadDDSForPal "0" image_usePrecompressedTextures "1" in_alwaysRun "1" in_anglespeedkey "1.5" in_freeLook "1" in_joystick "0" in_joystickLeftStickMove "1" in_pitchspeed "140" in_toggleCrouch "0" in_toggleRun "0" in_toggleZoom "0" in_yawspeed "140" logFile "0" logFileName "qconsole.log" m_pitch "0.017" m_smooth "1" m_strafeScale "0" m_strafeSmooth "1" m_yaw "0.022" net_allowCheats "0" net_clientDownload "1" net_clientLagOMeter "0" net_clientMaxPrediction "1000" net_clientMaxRate "25000" net_clientPrediction "10" net_clientRemoteConsoleAddress "localhost" net_clientRemoteConsolePassword "" net_clientServerTimeout "60" net_clientUsercmdBackup "2" net_debugClient "0" net_debugFrameTime "0" net_debugPlayerCount "0" net_debugStartLevel "0" net_debugTraffic "0" net_ip "localhost" net_LANServer "1" net_menuLANServer "1" net_port "0" net_predictionErrorDecay "112" net_serverAllowServerMod "0" net_serverClientTimeout "60" net_serverDedicated "0" net_serverMaxClientRate "25600" net_serverMaxUsercmdRelay "5" net_serverMenuDedicated "0" net_serverReloadEngine "0" net_serverRemoteConsolePassword "" net_serverRunning "0" net_serverSnapshotDelay "80" net_serverZombieTimeout "5" net_showPredictionError "-1" net_socksEnabled "0" net_socksPassword "" net_socksPort "1080" net_socksServer "" net_socksUsername "" net_verbose "0" password "" pm_air "1800" pm_bboxwidth "32" pm_bobpitch "0.002" pm_bobroll "0.002" pm_bobup "0.005" pm_crouchbob "0.5" pm_crouchheight "49" pm_crouchrate "0.87" pm_crouchspeed "80" pm_crouchviewheight "32" pm_deadheight "20" pm_deadviewheight "10" pm_jumpheight "48" pm_maxviewpitch "89" pm_minviewpitch "-89" pm_modelView "0" pm_noclipspeed "270" pm_normalheight "77" pm_normalviewheight "68" pm_runbob "0.4" pm_runpitch "0.002" pm_runroll "0.005" pm_spectatebbox "32" pm_spectatespeed "450" pm_speed "160" pm_stamina "24" pm_staminarate "0.75" pm_staminathreshold "45" pm_stepsize "16" pm_usecylinder "0" pm_vehicleCameraMinDist "300" pm_vehicleCameraScaleMax "300" pm_vehicleCameraSnap "1" pm_vehicleCameraSpeedScale "0.5" pm_vehicleSoundLerpScale "10" pm_walkbob "0.3" pm_walkspeed "80" r_alphaToCoverage "1" r_aspectRatio "0" r_brightness "1.2" r_customHeight "486" r_customWidth "720" r_debugArrowStep "120" r_debugLineDepthTest "0" r_debugLineWidth "1" r_forceLoadImages "0" r_fullscreen "1" r_gamma "1.7" r_lightDetailLevel "9" r_mode "4" r_multiSamples "0" r_renderer "best" r_showDebugGraph "0" r_skipBump "1" r_skipNewAmbient "1" r_skipSpecular "1" r_swapInterval "0" r_useCombinerDisplayLists "1" r_useFastSkinning "0" r_useIndexBuffers "0" r_useNewSkinning "1" r_useSimpleInteraction "0" s_decompressionLimit "2" s_doorDistanceAdd "150" s_globalFraction "0.8" s_maxChannelsMixed "24" s_maxSoundsPerShader "0" s_meterTopTime "2000" s_minStereo "8" s_musicVolume "0" s_numberOfSpeakers "2" s_playDefaultSound "1" s_radioChatterFraction "0.9" s_reverse "0" s_spatializationDecay "2" s_speakerFraction "0.65" s_subFraction "0.5" s_useDeferredSettings "1" s_useEAXOcclusion "0" s_useEAXReverb "0" s_useOpenAL "0" s_volume "1" sensitivity "20" si_allowHitscanTint "2" si_allowVoting "0" si_autobalance "0" si_captureLimit "0" si_countDown "10" si_entityFilter "" si_fragLimit "0" si_gameType "DM" si_map "mp/q4dm1" si_mapCycle "" si_maxPlayers "12" si_minPlayers "2" si_name "Mangos testlab" si_numPlayers "4" si_pure "1" si_shuffle "0" si_spectators "1" si_teamDamage "1" si_timeLimit "10" si_tourneyLimit "5" si_usePass "1" si_useReady "0" si_warmup "1" si_weaponStay "0" subliminal "0" sv_punkbuster "0" sys_lang "english" ui_autoReload "1" ui_autoSwitch "0" ui_clan "" ui_hitscanTint "0 1 1" ui_model "model_player_tactical_transfer" ui_model_backup "" ui_model_marine "" ui_model_strogg "" ui_name "Mango" ui_ready "Not Ready" ui_showgun "1" ui_skin "base" ui_spectate "Play" ui_team "Strogg" win_viewlog_update_count "10" win_viewlog_xpos "0" win_viewlog_ypos "0" win_xpos "3" win_ypos "22" net_master1 "" net_master2 "" net_master3 "" net_master4 "" r_shadows "1"
Tips
Konsole anzeigen:
i've found a good solution for the problem. Please start this before quake iv. Code: xmodmap -e "keycode 49 = 0x60" and add this to autoexec.cfg Code: code:com_allowConsole "1" Now you can open the console with the key on the left of the "1".
I don't know if this is the same, but I do : Code: xmodmap -e "keycode 49 = grave asciitilde" (from xmodmap.us) and to revert is depends of the original keycode, mine is (french azerty, "²") : Code: xmodmap -e "keycode 49 = twosuperior" (well, since I start a new X, I don't have to reset it)
Tricks
Crouchslides
strafen, dann springen, dann kurz vor der landung "ducken" drücken und halten, (strafetasten können gehalten werden) - je nach speed und je nach dem ob man eine rampe runterslidet oder auf der ebene, rutscht man entsprechend weit. man merkt den slide daran, dass kein "crouch-bob" effekt auftritt und man eben ein rutschgeräusch hört. der slide ist auch rampen hoch anzuwenden, kann vor allem hilfreich sein, um strafe-jumps zu verzögern, ohne an geschwindigkeit zu verlieren. eine gute anwendungsmöglichkeit: http://www.esreality.com/?a=post&id=915090 in dem kurzen video zeigt einer, wie man auf "over the edge" per circle-to-slide-to-jump (ololol) zur yellow armor kommt ohne dabei die boxen nutzen zu müssen.
Strafejumps
laufen, springen, vorwärts + seitwärts, springen, vorwärts plus seitwärts. (wichtig: vorwärts und seitwärts während des ganzen strafens halten - oder aber zwischen a und d hin und her wechseln.)
Troubleshooting
Kein Bild
Einfach in eine andere Konsole wechseln und danach wieder zurück zu X.
Sound klingt abgehackt
OSS Way: Quake starten mit: quake4 +set s_driver oss ALSA Way Quake starten mit: quake4 +set plughw:0

